Minnesota Miniature Murdersports

Battle Report: Parker Barrows v. Som’er Teeth Jones (Malifaux)

I had a big day of gaming last Saturday. In addition to playing my first two Guild Ball games, I also got in – a match of Malifaux.

This game is against Gremlins. Gremlins are aggravating to play against. They’re going to have more models than you, as they’re the closest thing Malifaux has to a ‘Swarm Army,’ made up of lots of small, crap units. Worse than that, the models can pretty much all hurt themselves to do more things with their turns. So not only do they have more models, those models have more actions. LUCKILY, those actions are generally not very good. Continue reading “Battle Report: Parker Barrows v. Som’er Teeth Jones (Malifaux)”


Guild Ball: Training Camp – Intra Squad ‘Scrimmage’

Last Saturday, I played the first games of Guild Ball in what is sure to be a promising Guild Ball career for the home team’s Fishermen.

First game, they opened up with an intra-squad 3 on 3 scrimmage. Me and another guy both wanted to play to learn. A bit of a ‘practice,’ for the Fishermen, if you will. We played, accidentally, on a 3’x3′ pitch, though – a decision which would come back to bite me later, as well as teach me a lesson I hope my opponents will learn in the future – “DAMN YOU, SHARK!” Continue reading “Guild Ball: Training Camp – Intra Squad ‘Scrimmage’”

Main Murdersport: Malifaux

These days, my main murdersport is certainly Malifaux, from Wyrd Games. Their description will do a quick introduction better than I can right now, so:

Based in an alternate Earth, Malifaux uses gothic, steampunk, and victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, man-machine hybrids, gunslingers, and powerhungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game.

Continue reading “Main Murdersport: Malifaux”

An Introduction to Guild Ball (Before I’ve Even Played It Once)

For my first post on this blog, I thought I’d talk about Guild Ball, the murder-soccer miniatures game from Steamforged games (who also will be releasing a Dark Souls board game, soon, via kickstarter, if that’s something you think you’d be into.)

And, as the title so clearly lays out, I haven’t played the game, yet. Mostly, I’ll be discussing what I can tell from going through the wiki, skimming the Steamforged forum on the game, reading the rulebook, and crushing my friend ErgonomicCat repeatedly in my mind.

Played on a 3’x3′ field (so, a skirmish game) Guild Ball seems very straightforward – unlike most Wargames, your team isn’t any certain number of points. It’s 6 models: A Captain, a Mascot, and then 4 team members who can be selected for a team Captained by your specific Captain model. Generally, these will come from your Guild, but there’s an entire Guild where everyone except the Captains and Mascots are ‘mercenaries’ who can be hired by specific other Guilds.

Then, you play a game of soccer until one team or the other has 12 Victory points – 4 points per goal. Continue reading “An Introduction to Guild Ball (Before I’ve Even Played It Once)”

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