For my first post on this blog, I thought I’d talk about Guild Ball, the murder-soccer miniatures game from Steamforged games (who also will be releasing a Dark Souls board game, soon, via kickstarter, if that’s something you think you’d be into.)
And, as the title so clearly lays out, I haven’t played the game, yet. Mostly, I’ll be discussing what I can tell from going through the wiki, skimming the Steamforged forum on the game, reading the rulebook, and crushing my friend ErgonomicCat repeatedly in my mind.
Played on a 3’x3′ field (so, a skirmish game) Guild Ball seems very straightforward – unlike most Wargames, your team isn’t any certain number of points. It’s 6 models: A Captain, a Mascot, and then 4 team members who can be selected for a team Captained by your specific Captain model. Generally, these will come from your Guild, but there’s an entire Guild where everyone except the Captains and Mascots are ‘mercenaries’ who can be hired by specific other Guilds.
Then, you play a game of soccer until one team or the other has 12 Victory points – 4 points per goal.
What’s that, now?
What do you mean, that’s not part of soccer?
Those guys in the picture have weapons and armor?
Oh – right! That brings us to the reason for using Guild Ball as the first post – Guild Ball is literally a murder sport: in addition to getting 4 points per goal, you also get 2 points for every member of the opposing team you ‘take out’ (kill, only they can come back next turn with only part of their full health).
There are several guilds, all of which excel at different parts of the game, or have a unique kind of themed attack across all of their models. In Guild Ball, area control, buffs, debuffs, ‘footballing,’ murdering, and simply not getting murdered can all be the means to your victory – it’s all in how you match up!
The Guild I’ve selected is the Fishermen’s Guild – selected not least because ErgonomicCat said he hated them the most. They are super fast, and excel primarily (ALLEGEDLY almost exclusively) at the soccering parts of Guild Ball. They’re nimble, tough to pin down, and have some of the very best kickers of the ball in the game. You can see their roster’s models up top, here. Their mascot is either an otter, who is so cute that when he dies your whole team gets mad, or a giant octopus, who isn’t half bad at holding onto the ball and tarpitting the enemy models (a secondary, optional strategy for the Fishmen, as I keep calling them).
I look forward to getting in a game this weekend – I’ll get back to you then!